![]() ![]() Hornet: I just acted a little stupid in the segment after the wireframe wheel, but it's okay overall.ĭoppler 1: One time I used Triad Thunder while climbing a wall, but then it was all like, LOL JK!!! And decided not to work. (Sorry if this is offensive to anyone, especially females I am a nice, loving, and caring guy, I swear.)Ĭrawfish: Stage goes okay, I take a hit during the conveyor belt part, but the rest is smooth.īeetle: The boss slows me down by blowing up all over the place after he dies. and I guess she lost her arms during the second part. The first part of Vile went down like a girl getting raped, but she DOES have arms. Vile: I suck so hard at climbing the wall in the beginning. ![]() I got unlucky on the boss, though, and ended up using too many drills. Artificial intelligence, more like REEL INTELLIGENTSĬatfish: Not at all shit. Tunnel Rhino is an extremely challenging boss and I applaud his designer. I could probably kill the boss faster, but this way looks a lot cooler. Seahorse: For some reason, I can't always get the climb down how I want to, but it's not that big of a deal. Buffalo goes down like a "girl getting raped with no arms," I guess. Why the fuck does he take so long to trap X? At least he doesn't talk to Zero.īuffalo: I took a hit at the beginning like a class C dumbass. Like I got fucked in the ass, then grew two more assholes and got those plugged too. The only really big mistakes I made during this run were during the Neon Tiger miniboss fight and in Doppler stage 2 when I was penetrated with a certain degree of multiplicity. It's a fairly boring game to run because it's so god damn straightforward and there really aren't that many tricks to learn. Earning enough coins to unlock or purchase what you want does require some effort but it's not an excruciating grind by any means, nor does it take so little effort that it becomes boring.This was not a run I spent a lot of time on. It can be tough to strike a balance between being way too easy and taking far too long, but Gravity Guy 2 hits the sweet spot. I also have to give Miniclip credit for the way they've managed to balance all the coin collecting and character unlocking. ![]() The characters are a particularly big draw - they each offer up their own special abilities like automatic respawning after a failure or building up huge combos. It takes some practice but it feels really great stringing a bunch of them together to rack up a massive score.Ĭollecting Coins and gems found in out-of-the-way portions of the track contributes to a set of between-mission goals, and also gives you the dough needed to buy a variety of power-ups and new characters. There are glowing green spots on some platforms that grant a significant score boost if you can time it perfectly to get Guy to land on them. It's kind-of a pain to learn, but I eventually did start to have fun with the indirect jump controls. ![]() There's a mid-air boost that can be activated for a little extra course correction, but for the most part you have to hope you land where you want. Instead you have to hold the screen to raise the platform then let go in order to drop it, timing your upward momentum to launch you to the next patch of ground. This new mechanic is pretty difficult to adjust to since there's no actual jump button. As Guy ceaselessly runs, you fling him over pits and obstacles by raising and lowering the platforms he runs across. Gravity Guy 2 is all about platform control. ![]()
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